A Nightcode Game

BEHIND YOU

Step into the corridors. The creature is already moving.
How far will you get before it catches up?

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You Were Not Supposed
to Be Here Tonight.

As a ship employee on a routine late shift, you notice the emergency lights flicker on. The intercom cuts to static. Then something moves at the far end of the Aft Engine Room.

You don't know what it is. You don't need to. The sound it makes when it finds a locked door is enough. You run.

Through endless metal corridors, past broken bulkheads and failing systems, every split-second decision determines whether you see the next hallway or become another closed case in the Lower Decks.

LIVE — SEC. CAM 07 — CORRIDOR ACCESS

No Safe Rooms.
No Second Chances.

🚪

Doors That Break

Every door you seal behind you is a temporary wall. The creature learns, adapts, and remembers.

01
🌀

Endless Corridors

Procedurally-connected ship layouts mean no two runs are the same. The maze changes, the threat doesn't.

02
âš¡

Split-Second Decisions

Left or right? Lock the door or keep momentum? Hesitate for a second and it's already behind you.

03
🔦

Darkness as an Enemy

Power outages kill the lights. Navigate by sound, by memory, and by the faint glow of failing panels.

04
🔊

Reactive Audio

The creature's sound grows closer. The ship warns you. Listen carefully, silence is the worst sign.

05
💀

Permadeath

There are no saves mid-run. Die and you start over. Every escape is earned. Every mistake is final.

06

Are You Ready?

Step into the corridors. The creature is already moving.
How far will you get before it catches up?

▶  Play Behind You
WARNING — UNKNOWN ENTITY DETECTED IN AFT ENGINE ROOM — ALL PERSONNEL EVACUATE LOWER DECKS — DO NOT ATTEMPT CONTACT — SECURITY TEAM UNRESPONSIVE — WARNING — UNKNOWN ENTITY DETECTED IN AFT ENGINE ROOM — ALL PERSONNEL EVACUATE —